Author Topic: Lantin-11X  (Read 102 times)

Jackokring

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Lantin-11X
« on: November 15, 2018, 11:17:29 PM »
There's a little plan for using the numbers, and making a code page. And a bitmapped Amiga and maybe PC font. What's already in Unicode and good for console apps? Or perhaps games? On the CLI?

It could be called the officially unoffical post modern ISO-ANSI-Windows code page. The future of punycode?

magorium

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Re: Lantin-11X
« Reply #1 on: November 16, 2018, 12:40:51 AM »
What's already in Unicode and good for console apps?
Available in Pascal you meant ? tbh i have no idea other than the occasional comandline util that could support it. Remember that unicode support is fairly new for FPC (it was available for a longer period of time in Lazarus).

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Or perhaps games? On the CLI?
As i expressed in the other thread con: games are not something to brag about on Amiga-like Operating systems because the way a shell window (CON:) is situated on top of the GUI.

Having said that, it is ofcourse possible to render your own (virtual character buffer) into a intuition window. That will speed things up considerably.

Most games i know of that require a character interface (TUI= Text User Interface) are rogue-like games. There are a couple available that are written in Pascal. I have two or three of those that i'm working on that are also able to render as graphical components instead of characters and those parts work as intended on AROS)

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It could be called the officially unoffical post modern ISO-ANSI-Windows code page. The future of punycode?
Having seen some commits @ freepascal svn tree it looks like preparation or a unicode console/TUI are a work in progress. fwiw it is a subject that also comes up in the Free Pascal forums on a regular base (although it seems less and less people are interrested in TUI, but are interested in unicode @ console)