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91
Development (General) / Re: PovRay 3.7
« Last post by salvatore on April 16, 2019, 01:00:47 PM »
I was thinking later with fabio falcucci to do a gui for this program!

hi
92
AROS Software Development / Re: How to access the C compiler?
« Last post by paolone on April 16, 2019, 12:15:19 PM »
1. VirtualBOX is the toy for people who don't want to get serious into virtualisation. Please act as an adult and user vmware player instead ;-)
Strange how vmware player isn't able to recognize that my processor has virtual extensions and refuses to use them.... i guess my bad for not reading the vmware manual  ;)

Oh and you guess is right therefor vmware runs like shite on my core2duo.


VMware player isn't able to recognize your processor's VT-extension probably because, on most default BIOS configurations, they are disabled. Please be sure your motherboard has VT-d and VT-x (or any other extension by AMD or Intel) enabled in the BIOS.

Core2Duo class of processors are not supported anymore by VMware. Please stick to Player version 12 because later releases need a Nehalem class CPU or a more recent one. Please have a look here:
https://docs.vmware.com/en/VMware-Workstation-Pro/14/rn/workstation-14-release-notes.html#System


(so yes, basically you didn't read the manual :D)


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Oh, and i give you credit for bashing vbox. they have a tendency to break things that aren't broken. fix them and then break them again (to then fix them again). Repeat the cycle until complaining in the forums about that particular issue stops and then the issue in the bugtracker is solved because nobody complains about it anymore  :)

... a tactic that maybe can be used for AROS ? *ducks*


Sigh.
93
Icaros Desktop / Re: BSD hosted, well someday
« Last post by paolone on April 16, 2019, 12:08:38 PM »
With all respect, I have already issues helping people to run Icaros hosted on non-supported Linux distributions (read: anything different than Ubuntu and Mint), there's simply no chance I will investigate into BSD related problems...
94
Icaros Desktop / BSD hosted, well someday
« Last post by Argo on April 16, 2019, 09:28:33 AM »
Getting back into Unix OSs after some time, college really though I did try some Linux distros in the late 90's, by installing GhostBSD on an old laptop.  It's a distro of FreeBSD aimed at desktop use.  Started with Dragonfly originally, but that was a bit much so back to basics.  Dragonfly is also lacking in some ports I wanted.
After working with GhostBSD for awhile I thought I'd try out the Linux compatibility layer.  Fortune favors the bold so why not try seeing if Icaros Desktop could be installed hosted.   Worked better than I thought.  As in it installed, networking didn't due to differences between Linux and BSD.  That would have been a bonus. Sadly starting Icaros only got so far.  Farther than I though it would. I figured the install script would have just errored out right off or just throw lots of errors.
.Once I get a handle on things, a ways off, maybe I'll take a look at what's going on and what's needed
Way back there used to be a base AROS version that was FreeBSD hosted.  Maybe someday 
It was a fun experiment.  For you amusement, see image

https://photos.app.goo.gl/vx2ukvma1F1KXnM18
95
Site feedback / Re: www.aros.org
« Last post by magorium on April 16, 2019, 06:51:29 AM »
Working fine now
Splendid...

.... now that url automatically redirects to arixfoundation _all_ the time instead waiting for a reload.

aros-exec.org redirects to aminet
ae.amigalife.org displays www.aros.org as title

Aprils fool is over for more than a month now  :)

ps: oh and just give a kick after... when i posted this and when hitting the darn logout link the forum comes popping up with "Session verification failed. Please try logging out and back in again, and then try again." ...someone at simplemachines should seriously consider a creativ way of comitting harikiri
 

96
Site feedback / Re: www.aros.org
« Last post by Argo on April 16, 2019, 06:04:36 AM »
Working fine now
97
Development (General) / PovRay 3.7
« Last post by trekiej on April 16, 2019, 04:30:52 AM »
Povray 3.7 is multi-core aware.
Is Aros 64 SMP far along enough to handle this application?
What other Raytracers do you think would be a good candidate?
98
Free Pascal / Re: Pascal on Aros 64 bit.
« Last post by trekiej on April 16, 2019, 04:25:40 AM »
Oops, I mean a Terabyte of R.A.M.
99
Free Pascal / Re: Pascal on Aros 64 bit.
« Last post by magorium on April 16, 2019, 03:18:02 AM »
Linus Tech Tips had a mother board that had 4 Opterons on it. Each had 16 cores. The total memory for that board was 1 Gig of RAM. It ran games really bad. I was wondering if ccNuma or Numa was in need of an update or tweak.
Can be.

Keep in mind though that threads are not (i repeat not) a holy grail. After a certain amount of threads you are hitting the limits of a couple of things such as for example overhead of stack (each thread has it's own stack) and locking of data on which a thread operates (only one thread can access the same data at the same time).

Even if you design your application properly (for threading) it can happen that things don't scale very well. Sometime that require a redesign that scales better or requires to take a complete other approach to the problem at hand.

Maybe you don't understand all terminology but take a look here at a normal day practise and the approach taken to find a proper solution to their specific problem. https://www.druva.com/blog/multi-threading-hits-scalability-dead-end/

As stated there and as is a normal approach: a (web)server that uses blocking sockets and threading to handle requests. And in practise that scaled terribly and the blogger writes about hitting those limits and what they did and take another route to solve the problem. He names it micro-threads (greenlet) and which Pascal kind of refers to as worker threads.

It is the same for every application out there that uses threading. Game or not. At a certain point you hit the limits of your design and hardware being used.

I'm sure there are far better (academic) explanations out there that discusses things (theoretical) into detail but i thnk it is better suited to explain things using every day situations.

Speaking of Linus... that is why all the benchmarks he does mean shite.... unless your are in the business of running benchmarks for the life-duration of the hardware. Great if you are using blender all day long but otherwise can kill your pleasure considerably. Benchmarks such as he uses are just a mere indication of the capabilties of the hardware being benched. And usually under perfect conditions as those benchmarks works best for themselves that way. If that eventually works for you or not is complete other story  :)


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How would Aros fair on this, if possible?
I have absolutely no idea... buy one and test it ?  :P

But to give you a more serious answer, i do not know because i have no idea how the thread model is going to be implemented in the end. So far i've only seen other cpu cores/threads being used as a worker thread. Which is all nice but doesn't provide us any information on how threads could be automatically scheduled on different cores. Perhaps it proves to be unrealistic at all in the end. Besides that it really is not my area of expertise and i have no idea how much progress was made for AROS. So be warned and eat buckets of salt  :)
100
Free Pascal / Re: Pascal on Aros 64 bit.
« Last post by trekiej on April 15, 2019, 11:44:07 PM »
Linus Tech Tips had a mother board that had 4 Opterons on it. Each had 16 cores. The total memory for that board was 1 Gig of RAM. It ran games really bad. I was wondering if ccNuma or Numa was in need of an update or tweak.
How would Aros fair on this, if possible?
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