Recent Posts

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11
AROS Software Development / Re: Lil Calendar v1.0 OS3/AROS x86
« Last post by salvatore on August 17, 2019, 11:39:08 AM »
ah!! ok i see the author upload
12
Site feedback / Re: No one approving file on the archives?
« Last post by salvatore on August 17, 2019, 11:38:23 AM »
ok
13
Site feedback / Re: No one approving file on the archives?
« Last post by 4pLaY on August 17, 2019, 11:33:03 AM »
hi

for all

for openbor games uses sploiner for join file after unpacking, dd1, dd2 and dd3 please be removed do not works it

thank's

ddx files deleted.
14
AROS Software Development / Re: Lil Calendar v1.0 OS3/AROS x86
« Last post by salvatore on August 17, 2019, 11:25:14 AM »
@mmartinka

i don't see the archive of licalendar you had see the icon archive
15
AROS Software Development / Re: Bad Apple for AROS
« Last post by nikos on August 16, 2019, 10:23:03 PM »
Thanks Yannick. Works nice :) Nice animation.
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AROS Software Development / Re: Bad Apple for AROS
« Last post by mmartinka on August 16, 2019, 08:16:50 PM »
great  ;D thanks for svg player
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AROS Software Development / Bad Apple for AROS
« Last post by Yannick on August 16, 2019, 11:16:24 AM »
Hi,

I've been playing around into getting Bad Apple animation squeezed into few bytes.
Challenge came to me after reading some posts on french forums :
- https://www.amigaimpact.org/forums/topic/bad-apple/
- https://www.amigafrance.com/forums/topic/bad-apple/

I've managed to squeeze the animation down to ~800kB at original FPS (30)
The animation is vectorized and can be scaled easily without to much quality loss.

There is a XM module laying around here https://modarchive.org/index.php?request=view_by_moduleid&query=178526 that is only 130kB.
Unfortunatelly I haven't found yet a good replay routine that doesn't use too much place (a small program using mikmod library is >300kB).

The current player is using Aros Zune and is only 45kB is size, it can be reduced quite much as miniz that is used for additional compression is embedding also compression routines that are not required.

The source is included, and additional information is in the readme file.
Also the images and intermediated files are/will be available on sourceforge (https://sourceforge.net/p/zunetools/code/HEAD/tree/)

Yannick

EDIT : link to the download archive - https://sourceforge.net/projects/zunetools/files/BadApple/BadApple.zip/download
18
AROS Software Development / Re: Lil Calendar v1.0 OS3/AROS x86
« Last post by salvatore on August 16, 2019, 05:42:02 AM »
l'archivio che ho caricato
19
Icaros Desktop / Re: Icaros Desktop 64 bit
« Last post by BSzili on August 15, 2019, 09:57:28 PM »
Thank you. That's very useful.

Do we have a 64bit Magellan yet?


Nope, and this is a great issue to me. If I remember correctly, Szilard once told me porting it to 64bit would have been a huge task, due to the fact that 32bit structures were used everywhere. But I hope that, in the meanwhile, current mantainers of the program have done some changes to modernize the code.
Just to clarify, it probably won't be a huge task per se, but it will definitely require some effort and a lot of testing to find these problems. My memory has faded a lot, but I recall some stray (U)LONGs, and Magellan extends system structures in weird ways, so who knows.
The best way to find out is to build it for 64-bit AROS to see what's broken.
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AROS Software Development / Re: Lil Calendar v1.0 OS3/AROS x86
« Last post by AMIGASYSTEM on August 15, 2019, 08:51:47 PM »
@amigasystem

the mainteiner of aros archives had see my upload and i have deleted
Non ho capito cosa ha cancellato, puoi scrivere in italiano?
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