Recent Posts

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Icaros Desktop / Re: Icon Factory
« Last post by paolone on June 26, 2019, 11:22:36 AM »

Please be prepared to re-release it also on 64 bit AROS.
Icaros Desktop / Re: Icon Factory
« Last post by salvatore on June 26, 2019, 09:09:42 AM »

I'll use the miker

have a good day
Icaros Desktop / Re: 3D Modeler for Icaros
« Last post by salvatore on June 26, 2019, 09:07:13 AM »
Great :D

thank's Miker
AROS Software Development / Re: MagickPDF (Modern PDF Reader)
« Last post by salvatore on June 26, 2019, 09:03:28 AM »
hello wawa

is something more than xpdf (also has other functions), polybios uses modern standards, as for vpdf well (there is no polybios for abiv1), however I know after that it was working now, I will add a module to create documents, but my friend is very busy and you have to wait, maybe one maybe two months.

all the best
Icaros Desktop / Icon Factory
« Last post by miker1264 on June 26, 2019, 06:27:03 AM »
Icon Factory is an icon utility that I plan to release in a week or two. It is used for assembling and saving icon files and icon images. No more hex editor to assemble two png icon images! Just use the icon display window and the icon menu.

It is based on the icon functions of ShowPicture. The icon display window is a point-and-click display used for visual purposes. Clicking in the window swtches the view between image1 and image2 so we can see which images are loaded.

We can Load Image and Save Image independently depending on which index is selected on the menu toggle. Once the two images are loaded in the correct slots we can choose Save Icon using a File Requester.

Copy Icon also uses a File Requester to select an existing file. If it has no icon the current icon is copied and renamed. If it has an icon there's a prompt to replace the existing icon. Copy Icon fills the role of Icon Assign or Icon Exchange depending on the situation.

Icon Factory could be a very useful tool in assembling and saving icons. I plan to use it a lot. I hope others will get some benefit from it as well.
Icaros Desktop / Re: 3D Modeler for Icaros
« Last post by miker1264 on June 26, 2019, 05:55:46 AM »
Recently I've been doing some research as far as MUI 3.8 and Zune classes.

I've also been looking into different rendering techniques such as Scan Line vs Ray Tracing and the benefits and drawbacks of each. I had hoped to examine the rendering engine at a later point in the process, but I suppose having a good idea of what is going on in the program up front is good.

It seems that 3D Modeling has a mathematics, a science and a lingo all its own. For example in 2D space a pixel is represented by coordinates x, y. But in 3D space a voxel has x,y,z coordinates. The Octree Method is one of many to divide the 3D scene into triangles (vertices?) that are sent for further processing. Other methods such as "frustum culling" are used to sort and eliminate hidden or obscured triangles from the selection.

There is RayStorm and Lightwave modeling. There is Sculpt 3D and there is POV-Ray modeling. There is also a technique to convert 3D Meshes used in RayStorm and other programs into STL Meshes for 3D Printing. That last part is very interesting.

But as far as RayStorm the part that concerns me is Input and Output. What kind of 3D Meshes are used and what type of pixel data is written to file? Judging by the original file formats, JPG, TGA, PNG, ILBM Deep Images the output is likely just RGB. To get 32bit RGB + alpha requires image post processing in another program to add alpha and alpha blending with the backgroud.

But the Image Viewer is now capable of displaying 24bit or 32bit or anything else. By the end of the week I'll start working on the Main Window with the buttons, child windows and menus for the Modeler Component.

So, as you can see, it's a lot of work. But it's beneficial as well.
Icaros Desktop / Re: 3D Modeler for Icaros
« Last post by miker1264 on June 26, 2019, 05:24:48 AM »
The Image Viewer is the first step. There is room for improvement there as well. Although it sets a minimum size there's no maximum size. It doesn't check whether the image is larger than the screen and there's no way to navigate if it is larger.

Maybe we can use Arrow Keys to pan up, down, left and right to see the entire image. In a near future revision maybe I could add Horizontal and Vertical Scroller Gadgets to accomplish that.

There's some input code in the STLView. It also prevents menus to appear when right mb is pressed and uses iirc the mouse wheel. Left mouse button moves things around.

Would be more intuitive to use mouse for moving the picture. There could still be scrollers also.

Yes, using the mouse movement to scroll is a good idea. Using Arrow Keys or Scoller Gadgets is also good. Maybe a combination of all three would be optimum to allow the user to choose.
AROS Software Development / Re: MagickPDF (Modern PDF Reader)
« Last post by wawa on June 26, 2019, 12:41:49 AM »
there is a working pdf viewer in contrib called xpdf or apdf or something. also we are working on updating vpdf.
AROS Software Development / Re: MagickPDF (Modern PDF Reader)
« Last post by salvatore on June 25, 2019, 10:16:29 PM »
I think maybe the problem will be solved :)
Icaros Desktop / Re: My Icaros Art Cover CD
« Last post by salvatore on June 25, 2019, 10:15:05 PM »
ah....sorry 2019 :)
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