AROS Exec

Distros => Icaros Desktop => Topic started by: paolone on January 22, 2019, 04:07:06 PM

Title: Icaros Desktop 2.2.6
Post by: paolone on January 22, 2019, 04:07:06 PM
Icaros Desktop 2.2.6 is (initially) available to patrons.

More information and screenshots here (http://vmwaros.blogspot.com/2019/01/icaros-desktop-226-available-to-patrons.html).
 New from Icaros Desktop 2.2.5
 - added DCRaw 9.28 to C:
- deleted the obsolete (and wrong) 'dcdraw' drawer from Extras
- updated InstallerLG for i386 to latest version
- updated LibPNG to latest release
- updated MCC_NList to v1.25 for i386 and M68K
- added support to MUI4 ESC-A method to embed images
+ updated muimaster.library
+ updated rapagui in Libs/Hollywood
+ fix: Icon Editor now uses image buttons instead of text ones
- updated AmiCloud to v2.0-final
- updated webptools to latest version
+ included also the webptools development libraries
- updated VIM to latest release
- updated vic to output in a window
+ added to Magellan an option to show Icaros version
+ renamed the 'About' option in Magellan to 'About AROS'
- updated vmware svga hidd to use FHD, 4K and 1440p resolutions
- updated AROS kernel
- added EasyRPG Player to Extras/Emu
+ added the game 'The Kidnapping of Princess Pri'
+ added the game 'Grimps: Squeaking of the Dead'
- added a launcher script for EasyRPG Player in the same drawer
- updated AmiCast Player to latest release
- added Hex2 calculator to Extras/Applications
- added def_Script.info for scripts
- added generic script icon to user-executable scripts in S:
- added debug mode: logging can now be easily performed
+ added debugmode script in S:
+ added "Create debug log" option in Magellan's Icaros menu
+ modified default snoopy.prefs in Envarc: to log everything
- added ZupaPlayer to Extras/Multimedia
- added 1366x768 and 1920x1080 resolutions to VESA grub options(*)
- updated Icaros manual to reflect changes
- fixed a wrong reference in "Create Installation Pendrive" script

(*) notice: they might or might not work depending on your VGA BIOS
Title: Re: Icaros Desktop 2.2.6
Post by: trekiej on January 23, 2019, 07:23:06 AM
More awesome stuff.
I wonder if Maker3D is worth adding to the list.
http://gerigeri.uw.hu/maker3d.html
Title: Re: Icaros Desktop 2.2.6
Post by: paolone on January 23, 2019, 03:15:40 PM
More awesome stuff.
I wonder if Maker3D is worth adding to the list.
http://gerigeri.uw.hu/maker3d.html (http://gerigeri.uw.hu/maker3d.html)

As long as there is redistributable stuff, why not?
Title: Re: Icaros Desktop 2.2.6
Post by: The_Reaper on January 24, 2019, 12:27:43 AM
Hello Paolo,
You could separate from the Docky,
the search menu?
the search menu taken to the left and leave it fixed,
and leave only the Docky for applications,
a greeting.
Title: Re: Icaros Desktop 2.2.6
Post by: paolone on January 24, 2019, 10:45:30 AM
@the_reaper
Sorry if I didn't understand correctly.
Do you mean I should remove HFinder (magnifying lens icon) from AmiStart's main dock, and move it into the "Icaros" menu at the left corner of it?
Something like this one?
(http://www.icarosdesktop.com/img/other/227-amistart.jpg)
Title: Re: Icaros Desktop 2.2.6
Post by: The_Reaper on January 24, 2019, 03:11:56 PM
No Paolo,
Aros eye icon,
moved to the left as in Windows to look for things,
the fixed bin and that deleted files can be recovered,
a greeting.

(http://i65.tinypic.com/mreffb.jpg)
Title: Re: Icaros Desktop 2.2.6
Post by: paolone on January 25, 2019, 01:55:07 PM
@The_Reaper
Well, no, it can't be done. And I wouldn't, anyway :D
Title: Re: Icaros Desktop 2.2.6
Post by: The_Reaper on January 25, 2019, 04:47:01 PM
Paolo,
give me a reasonable explanation,
 :-\
Has the driver base been updated?
a greeting.
Title: Re: Icaros Desktop 2.2.6
Post by: paolone on January 25, 2019, 05:14:15 PM
Paolo,
give me a reasonable explanation,
 :-\
For two reasonable reasons: 1) you can set AmiStart to the far left of the screen on your own, or just open Prefs/Icaros Settings and select the full dock behavior for it; 2) everyone else does the same thing and I prefer Icaros to be somehow different on this matter. Then there is the 3) because I am the maintainer and I prefer this way. ;-)
Title: Re: Icaros Desktop 2.2.6
Post by: The_Reaper on January 25, 2019, 05:29:09 PM
Vale captain  ;D

and the new drivers?

Title: Re: Icaros Desktop 2.2.6
Post by: paolone on January 28, 2019, 02:55:49 PM
Nothing new on the drivers side, although you should be able to use some new resolutions with the VMware SVGA driver.
Title: Re: Icaros Desktop 2.2.6
Post by: The_Reaper on January 28, 2019, 03:41:12 PM
Hello Paolo,
Yesterday I got an error updating Odyssey, with the fonts, and I got the typical error,
great work in this version 2.2.5 and you have added great audio programs,
Net-Bubble gives me error,
you can pass me to test the 2.2.6
so I try the new resolutions,
A greeting.
Title: Re: Icaros Desktop 2.2.6
Post by: paolone on February 06, 2019, 04:12:23 PM
Icaros Desktop 2.2.6 is now publicly available for download.
enjoy!

http://www.icarosdesktop.org

Title: Re: Icaros Desktop 2.2.6
Post by: jesswetmachine on February 06, 2019, 05:24:44 PM
Icaros Desktop 2.2.6 ...
 

Wonderfull, it's really exciting !
Title: Re: Icaros Desktop 2.2.6
Post by: Geri on April 12, 2019, 12:25:07 AM
More awesome stuff.
I wonder if Maker3D is worth adding to the list.
http://gerigeri.uw.hu/maker3d.html

Hi, Maker3D never worked very well on AROS, i only made a few rest-releases. Development of Maker3D is discontinued since years due to technical issues, and large changes in the rpg community / changes in the amatheur game developement habits. Due to combinations of various factors, the development will not be resumed.

However, Maker3D is replaced by a new game engine, called Maker4D.
Maker4D uses a totally different conception.
It is available here: http://maker4d.uw.hu/index.html (http://maker4d.uw.hu/index.html)
This is a free engine. It does not have an editor as it automatically generates the game from files inserted into directories. It also automatically creates the playable heros and npc-s from 2d graphics art.
This new engine is not yet ported to Aros, but adding Aros is on my todo list.
Soon as i do the Aros port, i will annouce that engine properly on this forum.

I cant really specify any date to do so tho, i must re-learn how windowing and input handling works in aros to do a port. The 3d engine itself is crossplatform (it uses software rendering), but i have to my platform library one by one to every platform. Alternatively, i could use SDL, and i will probably do that instead.