Recent Posts

1
Development (General) / Re: AROS ABIv0 20190416 Development
« Last post by AMIGASYSTEM on Today at 09:17:19 PM »
@deadwood

In your latest reference ISO "20190416" the old problem on disk information is back, see screenshot.

In THIS my thread (last post), you can see the same error on real PC, both on HD in FAT32 and NTFS
2
AROS One / Re: AROS One x86 Work In Progress
« Last post by AMIGASYSTEM on Today at 09:06:04 PM »
This is the screenshot showing the mounting on AROS One of an External USB HD with 2 NTFS Partitions.

To mount NTFS Partitions or Disks you need to copy "ntfs-handler" to SYS:L

"ntfs-handler" by default is located in the Storage folder !
3
AROS One / Re: AROS One x86 Work In Progress
« Last post by AMIGASYSTEM on Today at 09:00:42 PM »
I don't know what do you mean by USB mounting from DOS?

With AROS One x86 I tested on "ACER ASpire 5920" 2 external USB HDs, one with a FAT32 partition and the other HD with 2 NTFS Partitions, both HDs were mounted automatically by "Trident", see the two screenshots !


Found only "a small problem" on the volume name when from the menu you run "disk information", it was an old problem that seems to have returned, I will make the report to deadwood.


For the installation of AROS One I recommend that you create a Pendrive, that way everything will be fast (Install AROS One in just a few minutes).
To create the Live PenDrive follow the instructions found on the DVD
4
AROS Software Development / Re: AROS cross-compiler that runs on Linux?
« Last post by deadwood on Today at 07:56:41 PM »
Hi,

If you follow these instructions: https://github.com/deadw00d/AROS/blob/alt-abiv0/INSTALL.md

You will get a local build of AROS together with local cross-compiler. For using the cross-compiler outside of AROS build-system, you need to add --sysroot switch pointing to Development directory inside of AROS build.
5
AROS Software Development / AROS cross-compiler that runs on Linux?
« Last post by PortablE on Today at 07:47:24 PM »
Does anyone know where I can find a version of GCC/G++ compiler for Linux that will cross-compile for AROS? 

ZeroHero used to provide one, but his website is down, and no-one seems to have saved his AROS (nor MorphOS) versions:
http://www.zerohero.se/cross/aros.html (no-longer exists)
6
AROS One / Re: AROS One x86 Work In Progress
« Last post by ntromans on Today at 07:35:15 PM »
Just hit an unexpected issue with the eee PC install; usb mass-storage devices are not be mounted by dos. This is happening with both USB sticks (SFS and FAT formatted) and USB optical drives (two drives tried, both with CD and DVD). Trident is recognising a mass-storage device is inserted (and correctly identifying when this is a memeory stick) but it looks like usbscsi.device is not being launched propery - I tried opening HDToolbox to see what was being recognise but it was not showing anything except scsi.device, ata.device and ahci.device and became unresponsive for a couple of mintes or so when trying to exit.

Cheers,
Nigel.

P.S. This issue is not present with the 2016 version of the OS.

P.P.S. i'm wondering if Windows screwed up the download and/or DVD burn - I'm going to try a fresh download & install to see if that helps.
7
Development (General) / Re: Png icon data
« Last post by magorium on Today at 06:51:43 PM »
:) Yes maybe "inject" is not best word but you get the point, I want to have build script that will generate icons from SVG files.
I was able to grasp that, yes  :)

My point being that I/we can't help any further unless knowing what it is what you would like to add to what you already got ;)

In principle having 2 png pictures 'glued' together is enough for AROS to treat/detect it as an icon. Any further details can be added with the WorkBench icon details menu (for example in case you wish to make it a project icon). Additional (required) data will be added to the original file automatically once you save the icon (it then becomes a true Amiga/AROS icon).
8
Development (General) / Re: Png icon data
« Last post by damir on Today at 05:00:06 PM »
 :) Yes maybe "inject" is not best word but you get the point, I want to
have build script that will generate icons from SVG files.

I don't know if anyone is interested but this is the script so far...

Code: [Select]
#!/bin/bash
. ./config.conf

WORK_DIR=$(pwd) ;
BUILD_DIR=$WORK_DIR"/"$outputDirName ;


for f in ./src/*; do
  if [ -d "$f" ]; then
BASENAME=$(basename $f) ;
FILE0= $f"/0.svg" ;
FILE1= $f"/1.svg" ;
       
         convert -resize $resizeTo -channel rgba -background "rgba(0,0,0,0)" $f"/0.svg" $f"/0.png" ;
         
         if test -f "$FILE1"; then
           convert -resize $resizeTo -channel rgba -background "rgba(0,0,0,0)" $f"/1.svg" $f"/1.png" ;                 
         fi
                 
if [ "$shadow" == "true" ]; then    
   convert $f"/0.png" -gravity 'northwest' -background 'rgba(255,255,255,0)'  \( +clone -background '#005f005f005f0000' -shadow "80x3-1-1" \) +swap -background none -mosaic +repage $f"/build_0.png" ;
   if [ "$selectedGlow" != "true" ]; then
     if test -f "$FILE1"; then
       convert $f"/1.png" -gravity 'northwest' -background 'rgba(255,255,255,0)'  \( +clone -background '#005f005f005f0000' -shadow "80x3-1-1" \) +swap -background none -mosaic +repage $f"/build_1.png" ;
     else
   convert $f"/0.png" -gravity 'northwest' -background 'rgba(255,255,255,0)'  \( +clone -background '#005f005f005f0000' -shadow "80x3-1-1" \) +swap -background none -mosaic +repage $f"/build_1.png" ;
     fi
   fi
fi          

         if [ "$selectedGlow" == "true" ]; then    
            if test -f "$FILE1"; then
  convert $f"/1.png" -gravity 'northwest' -background Yellow  \( +clone -background Yellow -shadow "80x3-1-1" \) +swap -background none -mosaic +repage $f"/build_1.png" ;
            fi
fi       
         
                 
         cat $f"/build_0.png" $f"/build_1.png" > $f"/ok.png"     
  fi
done

Add attached result:
9
Icaros Desktop / Re: IcarosDesktop New Beta Experimental Iso
« Last post by AMIGASYSTEM on Today at 03:47:09 PM »
Yes it is normal, also on Amiga OS3 the same thing happens, besides DigiClock also BoingIconBar must be closed alreimenti Wanderer does not update.

To deactivate "DigiClock", you don't need to modify the "user-startup", just lean on logo press "ESC" key and DigiClock will close !

To deactivate "BoingIconBar" instead", just lean on the bar press the "Right Mouse Button" and choose Quit !

After closing these two applications you can change the video resolution safely without any problem, and without any need to reboot.
10
AROS Software Development / Re: RNOEffects 1.4
« Last post by AMIGASYSTEM on Today at 03:36:15 PM »
Thanks jPV, as soon as it is available I will test it on AROS One, eventually I will also make a small video !