Recent Posts

1
Development (General) / Re: Papercuts fund
« Last post by aha on Today at 06:07:35 PM »
Okay so here's where we sit.

  • 2 Community members control the verification and payout system(mainly because we've had issues in the past of users not verifying bounties).
    Payout is twice a year or 10 fixes whichever comes first(Developer has the option of waiting).
  • Donations can be either one time or subscription with preference to single larger donations due to fees but all are appreciated.
  • Yearly nominations of the 2 community members(Assume nominate in December vote in January?).   Initial vote should be within the next month.
  • Papercut/trivial tag needs to be in the issue/bug tracker.
  • Outreach,  we need to reach outside of the Amiga/AROS community(maybe create a informational page?).
Thank you for the efforts on this! I appreciate it.
2
Development (General) / Re: Papercuts fund
« Last post by miker1264 on Today at 05:43:35 PM »

Well I'll start

I would suggest setting up 2 dates as to which the funds will be used maybe say in January and July.
Point of contact should be voted on at least once a year.
Point of contact IMHO should be one developer and one user.

Rules for papercut I would suggest at least 2 verification's that the bug is fixed.

Looks good, what I'd add is:
1) Contact people should decide on two topics: if issue is matching papercut criteria (is not too simple, not too hard, not designed to abuse the system)
2) Payout would be twice a year OR after reaching some threshold. If a developer fixes 10 issues in second week of January, he should not need to wait until 1st July to be paid out

This approach sounds very interesting and it would benefit AROS. That is very positive.
3
General Chat / Re: Microsoft Sidewinder Joystick Works Well
« Last post by korban on Today at 05:02:28 PM »
Don't they use the gameport rather than USB?
I didnt know AROS supported gameport controllers.
Cool if that is the case  :)
4
Development (General) / Re: Papercuts fund
« Last post by Glinx on Today at 04:59:40 PM »
Any further comments ideas or suggestions from anyone?
5
AROS One / Re: AROS One x86 Games
« Last post by AMIGASYSTEM on Today at 12:54:29 PM »
TetriCrisis 4, new OpenGL game by Cavemann included in AROS One Games, as with all games create icons in the style of AROS One
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Development (General) / Re: Pascal + AxRuntime
« Last post by deadwood on Today at 06:15:44 AM »
Glad it worked out :)
7
Icaros Desktop / Re: IcarosDesktop New Beta Experimental Iso
« Last post by salvo on July 04, 2022, 11:00:57 PM »
yes it is the last Build
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Icaros Desktop / Re: IcarosDesktop New Beta Experimental Iso
« Last post by AMIGASYSTEM on July 04, 2022, 10:44:41 PM »
Check the date of the files and identify which ISO it belongs to.
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Icaros Desktop / Re: IcarosDesktop New Beta Experimental Iso
« Last post by salvo on July 04, 2022, 10:35:19 PM »
I don't know what Build this version of Icaros is based on
10
Icaros Desktop / Re: IcarosDesktop New Beta Experimental Iso
« Last post by AMIGASYSTEM on July 04, 2022, 09:24:42 PM »
added also zune prefs fix by deadwood

https://jmp.sh/qu3e1Sm

Salvo, this Zune Prefs is an old version included in the Distribution "AROS-20180423-1-pc-i386-boot-iso", there are the later versions recompiled with a more updated GCC !