I did say I didn't want to clutter the forum with all my comments and updates, but I lied. I'm back.
As far as a 3D Modeler for AROS it's becoming a reality, slowly. I envision a modeler program that is perhaps 60% new and 40% based on existing code. In some ways it's like AROS itself, "Rooted in the Past, with a Firm Footing in the Present, and an Eye Towards the Future".
But you might say, the Sources for RayStorm and other 3d programs already exist. Why can't we just port it to AROS? The sources for RayStorm for example were first written many years ago for an operating system other than Amiga then more recently (2014?) Ported to Amiga OS 3.x. There is much legacy cpp code there and many, many modules! The Original Viewer Module for example contains older code that relies on picture libraries. But picture datatypes have advanced quite a bit and they can handle the viewer functions easily. So the new Viewer Component is 100% new code.
In order to write, design, layout the new program I must fisrt familiarize myself with new concepts such as OpenGL drawing techniques, gui design, handling 3d objects as data structures, vectors, vector math, optics and lighting, and especially the science behind Raytracing. When you research raytracing you soon realize there are different types. There is also POV Ray and Path Tacing.
There are well written articles about Raytracing at Scratchapixel.com for instance for some light reading if you're bored and can't sleep at night. :-)